Special Rules:
-Core Shot: If the Ogre Sniper can mount an attack of 30 or more attack strength by itself on an opposing cybertank they may attempt to target the Cybertank itself and roll on the 1:1 table, on an X the opposing Cybertank is destroyed and turned into a hulk as normal
-Energy Shield: If "The End Times" is targeted with an attack treat the attack as one column to the left for resolving damage to the weapons systems. For instance a 2:1 attack would become 1:1.
Table of ALL OGRES:
Name
|
Manufacture
date
|
Move
|
Treads
|
Batteries
|
AP’s
|
Missiles
|
Points
|
Special
Rules
|
Mark
I
|
2060
onward
|
6”(3)
|
18
|
1xMB
|
4
|
25
|
||
Mark
II
|
2066
to 2076
|
6”(3)
|
30
|
1xMB
2xSB
|
6
|
50
|
||
Mark
III
|
2071
onward
|
6”(3)
|
48
|
1xMB
4xSB
|
8
|
2xMSL
|
100
|
|
Mark
III-B
|
2073
onward
|
6”(3)
|
48
|
2xMB
4xSB
|
8
|
4xMSL
|
120
|
|
Mark
IV
|
2086
onward
|
8”(4)
|
60
|
1xMB
2xSB
|
8
|
3xMR
9xIM
|
150
|
|
Mark
V
|
2076
onward
|
6”(3)
|
60
|
2xMB
6xSB
|
12
|
6xMSL
|
150
|
|
Mark
VI
|
2088
onward
|
6”(3)
|
72
|
3xMB
6xSB
|
16
|
6xMSL
3xMR 12xIM
|
210
|
|
Mark
VII
|
2099
onward
|
4”(2)
|
96
|
4xMB
8xSB 2xHWZ |
24
|
12xMSL
24xRL
1xMRD
|
Over
350
|
Extended
range
|
Ogre
Ninja
|
2080
onward
|
8”(4)
|
40
|
1xMB
2xSB
|
8
|
2xMSL
1xMR 4xRL
|
150
|
Stealth
/ ECM
|
Ogre
Vulcan
|
2079
onward
|
8”(4)
|
48
|
2xSB
|
Over
150 (scenario)
|
Ogre
field repair, drones
|
||
Ogre
Mark VII-P
|
2099-2101
|
4”(2)
|
96
|
4xMB
12xSB |
24
|
4xMR
32xIM
|
Over
350
|
prototype
|
Ogre
Mark VIII
|
2116
onward
|
6”(2)
|
100
|
4xMB
8xSB
1xHWZ
|
24
|
12xMSL
|
350
|
Extended
range
|
Ogre
Mark IX
|
2124
onward
|
6”(3)
|
125
|
5xMB
12xSB
3xHWZ
|
24
|
16xMSL
36xRL
1xMRD
|
400-450
|
Extended
range
|
Ogre
Mark X
|
2130
onward
|
6”(3)
|
150
|
6xMB
12xSB
4xHWZ
|
24
|
16xMSL
40xRL
2xMRD
|
450-500
|
Extended
range
|
Ogre
Sniper
|
2132
onward
|
8”(4)
|
100
|
3xMB
5xHWZ
|
12
|
12xMSL
|
400
|
Extended
range
‘Core’
Shot
|
Superheavy
tank “Ogre”
|
2078
onward
|
6”(3)
|
(24)
|
1x(2cannons)
|
(2)
|
18
|
Random
damage
|
|
Pikeman
(I)
|
2080
onward
|
6”(3)
|
18
|
1xMB
|
4
|
25
|
||
Legionnaire
(III)
|
2079
onward
|
6”(3)
|
48
|
1xMB
4xSB
|
8
|
2xMSL
|
100
|
|
Fencer
|
2084
onward
|
6”(3)
|
48
|
2xSB
|
8
|
4xMR
20xIM
|
140
|
|
Huscarl
(V)
|
2081-2089
|
6”(3)
|
60
|
2xMB
6xSB
|
12
|
6xMSL
|
150
|
|
Dopplesoldner
|
2089
onward
|
6”(3)
|
60
|
2xMB
8xSB
|
12
|
6xMSL
3xMR 15xIM
|
210
|
|
Steel
Oni
|
2074
onward
|
6”(3)
|
48
|
2xMB
4xSB
|
12
|
1xMR
4xIM
|
120
|
|
Steel
Samurai
|
2082
onward
|
6”(3)
|
60
|
2xMB
6xSB
|
16
|
130
|
||
Dragon
Mark I
|
2085
onward
|
6”(3)
|
40
|
4xMB
|
8
|
110
|
Manned,
Structure
|
|
Dragon
Mark II
|
2087
onward
|
6”(3)
|
64
|
4xMB
4xSB
|
12
|
4xMSL
|
160
|
Manned,
Structure
|
“Cōngmíng
de lóng” or “Smart Dragons”
|
2094
onward
|
6”(3)
|
92
|
4xMB
4xSB
|
12
|
2xMR
10xIM
|
185
|
|
Cōngmíng
de long Mark II
|
2121
onward
|
4”(2)
|
100
|
6xMB
6xSB
|
12
|
4xMR
30xIM
|
240
|
|
Cōngmíng
de long Mark III
|
2125
onward
|
4”(2)
|
120
|
8xMB
8xSB
|
18
|
6xMR
40xIM
|
300
|
Extended
Range
|
“The
End Times”
|
2128
onward
|
4”(2)
|
200
|
8xMB
16xSB
4xHWZ
|
30
|
24xMSL
48xRL
|
500-550
|
Energy
Shield.
Extended
Range.
|
Golem
|
2075
onward
|
6”(3)
|
48
|
1xMB
3xSB
|
10
|
3xMSL
|
100
|
|
Golem-B
|
2087
onward
|
6”(3)
|
48
|
1xMB
3xSB
|
10
|
3xMR
9xIM
|
125
|
This is a great site, I love your new Ogres! Some questions though:
ReplyDeleteUnder Mark VII, Mark IX and Mark X what is MRD and RL?
How does "The End Times" energy shield function?
Under Golem-B shouldn't the 9 RL's be IM's?
Also, are the cannons on the SHVY Ogre the same 3/3 weapons of the SHVY?
ReplyDeleteHi Jeremy, thanks! Those are some great questions, I guess I've been using these short forms for so long I forgot to define them! MRD stands for Missile Reload Drone, and RL stands for ReLoad (as in a missile reload, MR was taken). The rules for these are given in the Ogre Miniatures update on the Mark VII (free on warehouse 23). You're right, those RL's should be IM's! Yeah the SHVY still has the same cannons, SJG released rules for this variant at some point but I'm not sure where. I've tossed a few different rule sets for the energy shield including it negating the first attack each turn, or all the weapons on the ogre having an extra defence, but I'm not sure I'm totally happy with any of the rule sets yet. Hope that answered your questions!
ReplyDeleteIt does, thanks! I would like to think some of the larger Ogres might carry MR's and internal missiles though, just a thought...
ReplyDeleteHmm, I'll definitely look into it to see if it fits any of the Ogre's flavor, the main reason that I didn't initially was due to Steve Jackson Game's edit of the Mark VII's stats, admitting that external missiles were, on these large Ogres at least, much more efficient than MR's as they could be fired off before having the MR's shot off by incoming fire rendering internal missiles useless, this made it hard to justify Combine technicians continuing to manufacture Ogres with MR's after determinning that the Mark VII was better with external missiles, perhaps it would work on other factions large Ogre's?
ReplyDeleteAnything new coming up?
ReplyDeleteJust posted a scenario and more stuff coming!
Delete