I came up
with this scenario after reading the short description of Ogres seeing combat
for the first time in the Battle of Montreal in the Ogre timeline and went from
there. the scenario is decidedly weighted in favor of the Combine, but as this
is a "historical" scenario this might be alright. As a side note on the theme of this scenario this is in no way supposed
to be political and is based on a theoretical future in an alternate
universe and in no way represents my actual views on this region or any
current, past or future events in the world. Hope you enjoy and
stay tuned for the sequel!
The
Battle of Montreal: David and Goliath
Even before the North American Combine was formed
out of Mexico Canada and The United States there was talk of Quebec ceding from
Canada, and they were less than happy with becoming part of an even larger
empire. When the Combine government repeatedly refused to recognize their
French heritage and refused to allow them to keep the French language, this
only exacerbated the situation. As the Combine continued to take away the civil
rights of their citizens, passing the “Faceless Citizen Act” in 2064, this
raised tensions once more and led the state of Quebec to rebel against the
oppressive regime of the Combine. Quebec expected a Paneuropean intervention,
but with relations already poor Paneurope would not risk open war with the
Combine. In 2065 Québéc
separatist riots and strikes lead to full-scale revolution. Ogres see combat
for the first time in the Battle of Montréal. The Mark I’s brutalized the city,
civilians and soldiers both. The rebellions losses in this battle were
catestrophic and led to a rebel route with units from Montreal and other areas
retreating towards Quebec City...
Game rules:
-Civilian
Rioters spawn 1 per turn in any city area
-Bridges
are destroy-able SP=20
-The
Combine objective is to take the city and destroy as many rebels as possible.
If at any point there are no Quebec forces within the city it is an instant
Combine Victory.
-If all
Combine Forces are destroyed it is an instant Quebec Victory.
-After
Quebec forces have lost 35 units, militia, tanks, infantry, guns, etc. they
begin rolling for surrendering every turn, on a 6 they surrender. Add 1 to the
die roll for every 10 units above that.
-If the
Combine player loses all Ogres (reduced to 0 treads) they begin rolling for
moral every turn, on a 6 they retreat, each turn after the first add one to the
dice roll.
-The game
also ends after 25 turns, in some form of a draw
Québec Separatist Forces:
Canadian 14th Québéc
National Guard Infantry Company
15x INF
(5x3man platoons)
Canadian 14th Québéc
Armor Company
6x LT
6x HVY
Canadian 23rd Québéc
Seperatist Militia Company
15x MIL
(5x3man platoons)
Canadian 17th Québéc
Armored Air Cavalry Company
12x GEV
Canadian 9th Québéc National Guard Artillery Company
6x MSL
3x HWZ
Civilian Rioters
1/turn x
MIL
Combine Forces:
Combine
15th Loyalist Canadian Infantry Company
15x INF (5x3man platoons)
Combine
31st Loyalist Canadian Armor Company
12x LT
Combine
43rd United States Armor Company
6x HVY
6x MSL
Combine
1st United States Superheavy “Ogre” Armor Company “Enforcers”
4x Mark I Ogres
Map of
Combine Montreal:
No comments:
Post a Comment