Ogres Marks 3, 3-B, 5 and 7

Ogres Marks 3, 3-B, 5 and 7
The Mark 7's advanced cloaking makes it impossible to keep in focus

Wednesday 19 February 2014

This was my first attempt at an Ogre Miniatures scenario



Ogre England Invasion Scenario
The year is 2083 the war between Paneuropian and Combine forces rages at its height with both sides using Ogres. In a surprise move combine forces staged a sea invasion along the southern beaches of England in a final attempt to liberate the Paneuropian occupied country. By taking back the British Isles the combine would not only be gaining an ally as well as a staging ground for an invasion of Europe but also cutting off the primary production facility for Paneuropian Ogres by shutting down the Sheffield production facility. At dawn the first ships appeared in the English Channel, followed closely by the Ogres.
On this section of beach Combine forces pushed north and attempted to take industrial centres, which could then provide supplies and repairs as the civilian population would be sympathetic to their former allies.

What began as a quick surprise assault by the combines turned into a slow crawl as occupying resistance became more organized, turning the battle into long drawn out warfare.
Scenario rules:
The game ends after 15 turns
Bridges take 2 hits and have 6 defense
Combine forces act first and count as having moved the first turn
The seawall counts as swamp if attempting to cross in 1 turn if carefully crossed it counts as a river.
When each city centre is taken by combine forces place a 1 strength infantry unit representing English partisans in the city under the Combines control.
Setup: Combine sets up along the southern coast and Paneuropean forces may setup anywhere north of the sea wall.

Combine force:
The 49th Combine Canadian Corp
The Combine force consisted mostly of armor and a large number of GEVs with some supporting infantry and Ogres.
210 points and 1 supporting MK III Ogre
Second wave of 90 points on turn 8
On the first turn take 6 howitzer shots with range 26” from the coast to represent the off map Combine navy
Victory Conditions:
Combine forces must take as many population centres as possible each small centre is worth 2VP and each large is worth 3VP each destroyed enemy Ogre is worth 3VP every intact bridge at the end of the scenario is worth 1 VP.

Paneurope force:
The 157th Hungarian infantry occupation force supported by the 91st German Panzer reinforced by a response MKIII Ogre “Panzer Mörder” or “Tank Killer”
Largely consisting of infantry and missile tanks with several companies of tanks supporting and several companies of GEVs waiting in reserve.
210 points on map as well as 3 bunkers by the coast
90 points of reserves that arrive on turn 6 by the north most map edge and 1 mark III Ogre
Bunker: Defense 5 2xattack 3 range 8” and can hold up to 4 infantry squads which count as being in city.
Victory Conditions:
Paneuropian forces must defend the population centres and halt the Combine assault. Any       un-captured city centre is worth its victory point value and each destroyed combine ogre is worth 3VP
 

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