Ogre
England Invasion Scenario
The year is 2083 the war between Paneuropian and
Combine forces rages at its height with both sides using Ogres. In a surprise
move combine forces staged a sea invasion along the southern beaches of England
in a final attempt to liberate the Paneuropian occupied country. By taking back
the British Isles the combine would not only be gaining an ally as well as a
staging ground for an invasion of Europe but also cutting off the primary
production facility for Paneuropian Ogres by shutting down the Sheffield
production facility. At dawn the first ships appeared in the English Channel,
followed closely by the Ogres.
On this section of beach Combine forces pushed north
and attempted to take industrial centres, which could then provide supplies and
repairs as the civilian population would be sympathetic to their former allies.
What began as a quick surprise assault by the
combines turned into a slow crawl as occupying resistance became more organized,
turning the battle into long drawn out warfare.
Scenario rules:
The game ends after 15 turns
Bridges take 2 hits and have 6 defense
Combine forces act first and count as having moved
the first turn
The seawall counts as swamp if attempting to cross
in 1 turn if carefully crossed it counts as a river.
When each city centre is taken by combine forces
place a 1 strength infantry unit representing English partisans in the city
under the Combines control.
Setup: Combine sets up
along the southern coast and Paneuropean forces may setup anywhere north of the
sea wall.
Combine force:
The
49th Combine Canadian Corp
The Combine force consisted mostly of armor and a
large number of GEVs with some supporting infantry and Ogres.
210 points and 1 supporting MK III Ogre
Second wave of 90 points on turn 8
On the first turn take 6 howitzer shots with range
26” from the coast to represent the off map Combine navy
Victory
Conditions:
Combine forces must take as many population centres
as possible each small centre is worth 2VP and each large is worth 3VP each
destroyed enemy Ogre is worth 3VP every intact bridge at the end of the
scenario is worth 1 VP.
Paneurope force:
The
157th Hungarian infantry occupation force supported by the 91st
German Panzer reinforced by a response MKIII Ogre “Panzer
Mörder” or “Tank Killer”
Largely consisting of infantry and missile tanks
with several companies of tanks supporting and several companies of GEVs
waiting in reserve.
210 points on map as well as 3 bunkers by the coast
90 points of reserves that arrive on turn 6 by the
north most map edge and 1 mark III Ogre
Bunker: Defense 5 2xattack 3 range 8” and can hold
up to 4 infantry squads which count as being in city.
Victory
Conditions:
Paneuropian forces must defend the population
centres and halt the Combine assault. Any
un-captured city centre is worth its victory point value and each destroyed
combine ogre is worth 3VP
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