Ogres Marks 3, 3-B, 5 and 7

Ogres Marks 3, 3-B, 5 and 7
The Mark 7's advanced cloaking makes it impossible to keep in focus

Wednesday 30 November 2016

The Assault on the Bastille Scenario - 2089



Dawn broke across the hills, the valley was still. Military garrisons were scattered across the hillsides, the tips of laser towers crested the peaks and howitzers were positioned strategically throughout the cities. The Polish general smiled, the combine had pushed far, but no further ‘The Bastille’ as the men were calling it, was heavily fortified, even if the combine could get troops through the mountain passes and past the preliminary defenses, they wouldn’t get past his pride and joy, the three ogres stood like monuments against the dewy mist of the early morning. This was a factory for the damn things after all, of course there would be some guarding it. Then without warning the perimeter guns spoke.

This scenario represents a Paneuropean ogre factory somewhere in northern Europe, during the major combine invasion after the fall of Britain. Early warning sensors and preliminary defenses have alerted the Paneuropeans to the Combine presence. The defending force is outdated and in places disorganized but in good spirits and well entrenched and fortified. The Combine force is an elite strike force designed for quick take and hold operations. Although Combine high command had envisioned this to be a quick and surgical strike, ground forces encountered heavy resistance and a more cautious approach was required.

As a side note on the theme of this scenario this is in no way supposed to be political and is based on a theoretical future in an alternate universe and in no way represents my actual views on this region or any current, past or future events in the world.

Rules:
The Paneuropeans set up in the blue boxes (within 6” of any structure) the Combine then places its forces within the red box.
-Combine forces moves first.
-The Game ends after 30 turns.
-The Combine engineers are specially trained and equipped to use electronic overrides and tactics to take control of enemy civilian structures, as such they are not equipped with nukes and cannot do any normal engineering duties however, an engineer may capture a building (not including howitzers and lasers) by moving inside it, any other infantry may capture a building by moving in and rolling a 6. Paneuropean infantry may automatically recapture buildings by moving inside them. Militia must role a 6 to recapture buildings. Any infantry capturing buildings must remain inside to hold the building.

Victory Conditions:
-Command post beta on the southern hill is worth 3VP if destroyed, 5VP if captured.
-The Southern bridge is worth 1VP if destroyed, 2VP if captured.
-Each city is worth 3VP if captured and are only captured if all enemy units inside are eliminated.
-The Northern Dam is worth 3VP if destroyed, 5VP if captured.
-Each laser tower is worth 1VP if destroyed.
-Each Howitzer is worth 1 VP if destroyed
-Command post Alpha in the north is worth 5VP if destroyed, 7VP if captured.
-The Arms factory is worth 3VP if destroyed, 5VP if captured.
-The missile silo is worth 3 VP if destroyed, 5VP if captured.
-The radio dish is worth 1VP if destroyed, 3 VP if captured.
-The Ogre factory is worth 8VP if destroyed, 12VP if captured. However it must be captured by at least 2 engineers, no other unit.
-Each immobile MK I is worth 1 VP and each MK III immobilized is worth 3 VP
-The Combine suffer -4 VP if the MKIII-B is immobilized and -5 VP if the MKV is immobilized
-The Combine suffer -10 VP if the mobile command post is destroyed.
-Combine counts victory points at the end of the game go from 0-73 VP. 0-18 VP is a complete Paneuropean victory. 19-36 VP is a marginal Paneuropean victory. 37-54 VP is a marginal Combine victory. 55-73 VP is a complete Combine victory.

Map:
 -Map was created with the OgreMap program and paint

Map Key:
L – Laser – SP 30 – A2 – R60” – D5 (cannot attack at 10SP)
H – Howitzer – A6 – R16” – D1 – M0
P – Pillbox – 2AP – D4
R – Roadblock – blocks movement – 1AP gun – 3SP
B – Bunker – D5 – 2xattacks – str3 – range 8” can hold 4inf, count as being in city
CP-A – Hardened Command post Alpha– D6 – 2AP guns
CP-B – Hardened Command post Beta– D6 – 2AP guns
F – Factory (Small Arms) – 10SP
D – Dam - 30SP
BR – Bridge – 20SP
OF – Ogre Factory – 50SP
RD – Radar – 10SP
NR – Nuclear Reactor - 60SP – when destroyed destroys any units within 1” and disables all lasers.
MS – Missile Silo – 10SP may deploy one ogre missile per turn but with 3xrange (if controlled) (10xIM)

Combine Elite Assault Force:
Combine 57th United States Heavy Armor Company
            1x Mark III-B Ogre “Robby”
            1x Mark V Ogre “Juggernaught”
            1x Mark III Ogre “Churchill”
            4x SHVY
            12x HVY
Combine 53rd United States Light Armor Company
6x Light Tanks
            6x Missile Tanks
Combine 12th Canadian Air Cavalry Company
            12x GEV
            6x LGEV
Combine 71st Canadian Mechanized Infantry Company
            30x INF (10x3man squads)
            10x HVY INF (5x2 man squads) (only 5 heavy weapons)
            15x GEV PC
Combine 8th United States Motorized Support Battalion
            10x ENG INF (5x2man squads)
            5x Hovertrucks
            1x Mobile Command Post
            2x Mobile Howitzer
1x Heavy Mobile Bridge Unit (A0 D6 M6 R0), may carry Ogres and Mobile command post

Paneuropean Defense Force:
Paneuropean 53rd German Heavy Panzer Company
            2x Mark I Ogre (Pikemen)
            2x Mark III Ogres (Legionnaires)
            10x HVY
            2x SHVY
Paneuropean 24th Russian Light Armored Company
            6x Missile Tanks
            10x LT
Paneuropean 34th German Luftpanzer Battalion
            6x GEV
Paneuropean 21st French Infantry Company
            36x INF (6x3man squads)
            10x HVY INF (5x2 man squads) (10 heavy weapons)
            18x Hovertrucks
            10x Augmented INF ( 4x3man squads) (S-3, M-2, D-1, R-2)
            5xAPC (carries 2 INF) (S1, M4, D1, R2)
Paneuropean 42nd Polish Archaic Armor Company
            12x MBT (M4, A2, D2, R4)
            6x LMT (M2, A3, D1, R6)

No comments:

Post a Comment